Builds

Fireworks Master

Multiply trajectories until the island lights up

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The Fireworks Master build is Pass the Fear’s signature screen-clear route. Instead of investing in one massive hit, you multiply the number of projectiles your weapon fires and then layer on-hit effects that trigger once per trajectory. A single trigger pull can spawn fragments, apply status effects, and proc relic bonuses dozens of times in the same frame. The result feels less like shooting a gun and more like detonating a choreographed fireworks show across the arena.

If you are new to build crafting, start with Build Basics before diving in. Fireworks Master is forgiving once online, but it demands consistent item choices — random damage upgrades rarely keep pace with a properly stacked trajectory engine.

Core concept: one trigger, many procs

Every relic that says “on hit” or “when you deal damage” scales with projectile count. Ten trajectories means ten chances to apply frost, ten fragment spawns, ten stack applications. That multiplicative scaling is why trajectory barrels are the highest-priority pickups for this route. Check weapons and parts for barrels and attachments that add split shots, extra forks, or parallel trajectories.

Your baseline goal is eight or more trajectories on your primary weapon before the mid-game shop. Below six, the build still works but feels like a generic spread gun. Above ten, you start running into performance and visibility issues — still fun, but harder to aim precisely in co-op.

Key affixes and relic families

Fragment is the keystone affix. Fragment splits or spawns additional projectiles when conditions are met — often on kill, on crit, or on first hit. Pair Fragment with Growth if you want scaling damage over long rooms, but do not prioritize Growth over raw trajectory count early. Disruption helps when elites charge through your wall of bullets, adding stagger or slow on each hit. Shatter becomes relevant if you or a teammate applies freeze or break armor, turning each trajectory into a shatter trigger.

Avoid over-investing in Final Shot on Fireworks Master. Final Shot rewards emptying a clip into one target; you want the opposite — sustained saturation fire. One Final Shot relic for boss burst is fine; building entirely around it fights the archetype.

Relic priorities: on-hit elemental application, projectile count bonuses, reload speed to keep uptime, and any relic that duplicates shots. Our relics guide tags several community-tested pieces that synergize with multi-projectile setups — hunt those before generic attack-up relics.

Weapon and part selection

Start with any weapon that has a moderate fire rate and clean spread — shotguns and burst rifles convert well. Avoid weapons with long charge times unless a part removes the charge; downtime kills your proc uptime. Elemental barrels are optional for Fireworks Master; the build clears trash with volume. Add an element later if you want to enable Dual Element hybrid tech or support co-op teammates.

Priority part order: trajectory barrel first, fire-rate or reload second, elemental third. If the shop offers a part that adds two trajectories versus one that adds fifteen percent damage, take the trajectories every time until you hit your threshold.

Skill rotation and positioning

Fireworks Master wants mid-range positioning — close enough that most trajectories connect, far enough that telegraphed slam attacks do not catch you in reload. Keep moving during reload windows; many players die while standing still because the screen looks safe under bullet cover.

Use your secondary weapon slot for single-target finishers or utility — a sniper with Final Shot for bosses, or a dash-trigger weapon with Embarkation for room openers. See One-Shot Nuke for ideas on a compact secondary that does not compete with your primary’s affix plan.

Tarot and run modifiers

Pick tarot cards that boost projectile-related effects or reduce reload penalties. Cards that punish missed shots hurt less when half your volley connects anyway. Economy tarot is viable if it helps you buy trajectory parts in shops. Full tarot notes live in tarot cards.

Co-op considerations

In four-player co-op, Fireworks Master often becomes the team’s crowd-control engine. Coordinate elements with teammates running frost or fire routes so your volume applies their statuses. Avoid stealing every on-hit relic if a partner is building around a narrower proc engine — trade duplicates when the game allows.

Common mistakes

Spreading affixes across five families instead of committing to Fragment and one support line. Taking damage-up relics before trajectory parts. Running two primary weapons that both demand on-hit slots. Ignoring reload speed until bosses feel spongy. For affix definitions and pairing tables, keep affixes open on a second monitor.

Fireworks Master is not the highest single-target burst in the game — that honor goes to One-Shot Nuke — but it is one of the most consistent clear speeds for island traversal. Master trajectory stacking and the island stops feeling like bullet hell and starts feeling like your personal light show.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many trajectories do I need for Fireworks Master?

Aim for at least eight trajectories on your primary weapon by mid-run. Six is a functional minimum; ten or more is luxury scaling that melts trash mobs instantly.

Is Fragment required for this build?

Fragment is strongly recommended because it multiplies your projectile count beyond what barrels alone provide. You can run a trajectory-only variant, but it peaks lower without Fragment procs.

Does Fireworks Master work in co-op?

Yes. It excels as a crowd-clear role and pairs well with teammates running freeze or armor-break setups that let your Shatter or elemental procs shine on every hit.

What weapon types work best?

Moderate fire-rate shotguns, burst rifles, and auto weapons convert best. Avoid long charge weapons unless a part removes charge time — downtime kills proc uptime.

Should I use Final Shot on Fireworks Master?

Only as a minor boss burst on your secondary weapon. Final Shot rewards single-target empty-mag play, which conflicts with the sustained multi-projectile core of this build.