ビルド

Dual Element

火+氷 — melt、freeze、shatter

最終更新:

Dual Element は fire frost 二属性レーン commit same rotation amplify not compete。burn melt frost slow freeze together Shatter burst armor break relic proc both status one target。build-intensive barrel affix relic tarot dual tag agree。

Build Basics random two elemental relic win without alignment weak burn half weak frost half trigger nothing。

Why fire frost

fire DoT elite chunk frost control telegraph cancel burst setup combined melt-shatter burn resistance freeze lock Shatter spike burned frozen relics guide dual-status triggers finish line not luxury。

lightning poison community lab fire/frost widest relic clearest affix doc this guide pair same principles experiment later。

Layer weapon barrel

primary dual-element conversion part alternate per shot single-element second proc part slow setup weapons parts dual barrels fusion attachments status duration both tags simultaneous duration raw damage。

random element each shot unless relic normalize — randomness Shatter timing consistency beats peak tooltip DPS。

Layer affix

Shatter payoff Dual Element frozen break specific status pairs exact roll affixesDisruption elite frozen longer burn ticks overlap time。Growth long boss burn。Fragment optional dual Fireworks Master hybrid guaranteed status every projectile only。

Final Shot dual finisher last-bullet Shatter boss tech One-Shot NukeEmbarkation room-open both elements rare run-defining。

Layer relic

ten split three fire three frost two dual-trigger two flex survival speed economy。six fire zero frost single-element wasted dual drops。

forced swap protect dual-status shiny single-element one dual-trigger often out-damage two generic ten percent overlap both statuses fire every time。

Tarot run

elemental damage status duration elite reward well avoid one-element lock status swap punish tarot cards

Rotation co-op

solo burn safe movement freeze heavy telegraph Shatter overlap reposition recovery status icons health bar — Dual Element expired frost more deaths than raw damage。

co-op coordinate overwrite freeze wrong stagger teammate pure frost free you stack fire relic communicate owner status。

Failure modes

fire barrel frost relic weapon base element only never fires Fireworks Master trajectory before dual status stable proc often wrong element ten elemental no Shatter dual payoff colors screen no spike。

Pivot

mid-game trajectory hybrid fireworks Final Shot nuke finisher pivot head before swap orphan half relic tags。

Dual Element not easiest first clear teaches systems best fire frost align elites chemistry experiments favor。

FAQ

よくある質問

よく寄せられる質問へのクイック回答。

why fire frost?

most relic support clear melt-freeze-Shatter loop other pairs improvised fewer documented triggers。

every shot dual?

both statuses target overlap moments not every projectile consistent application more alternating per bullet。

Shatter required?

main burst payoff fire-frost overlap slower burn-melt without lose signature spike。

Fireworks hybrid?

advanced hybrid guaranteed status every projectile trajectories before elemental consistency weakens both。

ten relic split?

rough three fire three frost two dual-trigger two flex protect dual-trigger forced swaps harder replace generic damage。